Call for papers/Topics

Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:


1. Digital Arts and Visual Technology

This domain focuses on how hardware and software have redefined the visual medium.

  • Generative Art and Algorithmic Design

    • Autonomous systems and procedural generation.

    • Coding as an artistic medium (e.g., Processing, OpenFrameworks).

  • Immersive Technologies

    • Virtual Reality (VR) and Augmented Reality (AR) galleries.

    • Projection mapping and large-scale architectural visuals.

  • Digital Preservation and Blockchain

    • Crypto-art and the evolution of NFTs.

    • Digitizing historical artifacts and archival technology.

  • Artificial Intelligence in Visual Media

    • Neural style transfer and GANs (Generative Adversarial Networks).

    • The ethics of AI-generated imagery and copyright.

2. Music Technology and Sound Science

This area looks at the evolution of sound from acoustic vibrations to digital data.

  • Digital Signal Processing (DSP)

    • Synthesis techniques (Subtractive, Additive, FM, and Wavetable).

    • Audio effects processing (Reverb, Delay, and Spectral manipulation).

  • Music Information Retrieval (MIR)

    • Algorithm-based music recommendation systems.

    • Automated transcription and genre classification.

  • Instrument Design and Human-Computer Interaction (HCI)

    • Development of MIDI and MPE (MPE MIDI Polyphonic Expression).

    • NIMEs (New Interfaces for Musical Expression) and wearable sensors.

  • AI Music Composition

    • Algorithmic composition and generative soundscapes.

    • Assisted songwriting tools and automated mastering.

3. Interrelated Creative Technologies

These subtopics represent the "overlap" where music, art, and tech function as a single unit.

  • Multimedia Performance and Live Coding

    • Real-time audiovisual synchronization.

    • Live coding performances (Algoraves) where code is written in front of an audience.

  • Video Game Development and Interactive Media

    • Procedural audio and adaptive soundtracks.

    • Technical art and shader programming.

  • Sonification of Data

    • Converting scientific data sets into visual art and musical scores.

    • Environmental monitoring through "acoustic ecology."

  • The Metaverse and Shared Virtual Spaces

    • Virtual concerts and social VR art installations.

    • Digital twin technology in creative set design.

4. Socio-Technical Foundations

The philosophical and structural backbone connecting these industries.

  • Ethics and Intellectual Property

    • The impact of automation on creative labor.

    • Open-source movements in art and music software.

  • Acoustics and Psychoacoustics

    • The physics of sound in digital environments.

    • How technology manipulates human perception of space and color.

  • Computational Creativity

    • Defining "creativity" in the age of machine learning.

    • Collaborative models between humans and autonomous agents.