Call for papers/Topics
Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:
1. Digital Arts and Visual Technology
This domain focuses on how hardware and software have redefined the visual medium.
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Generative Art and Algorithmic Design
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Autonomous systems and procedural generation.
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Coding as an artistic medium (e.g., Processing, OpenFrameworks).
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Immersive Technologies
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Virtual Reality (VR) and Augmented Reality (AR) galleries.
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Projection mapping and large-scale architectural visuals.
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Digital Preservation and Blockchain
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Crypto-art and the evolution of NFTs.
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Digitizing historical artifacts and archival technology.
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Artificial Intelligence in Visual Media
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Neural style transfer and GANs (Generative Adversarial Networks).
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The ethics of AI-generated imagery and copyright.
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2. Music Technology and Sound Science
This area looks at the evolution of sound from acoustic vibrations to digital data.
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Digital Signal Processing (DSP)
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Synthesis techniques (Subtractive, Additive, FM, and Wavetable).
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Audio effects processing (Reverb, Delay, and Spectral manipulation).
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Music Information Retrieval (MIR)
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Algorithm-based music recommendation systems.
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Automated transcription and genre classification.
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Instrument Design and Human-Computer Interaction (HCI)
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Development of MIDI and MPE (MPE MIDI Polyphonic Expression).
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NIMEs (New Interfaces for Musical Expression) and wearable sensors.
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AI Music Composition
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Algorithmic composition and generative soundscapes.
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Assisted songwriting tools and automated mastering.
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3. Interrelated Creative Technologies
These subtopics represent the "overlap" where music, art, and tech function as a single unit.
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Multimedia Performance and Live Coding
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Real-time audiovisual synchronization.
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Live coding performances (Algoraves) where code is written in front of an audience.
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Video Game Development and Interactive Media
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Procedural audio and adaptive soundtracks.
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Technical art and shader programming.
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Sonification of Data
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Converting scientific data sets into visual art and musical scores.
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Environmental monitoring through "acoustic ecology."
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The Metaverse and Shared Virtual Spaces
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Virtual concerts and social VR art installations.
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Digital twin technology in creative set design.
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4. Socio-Technical Foundations
The philosophical and structural backbone connecting these industries.
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Ethics and Intellectual Property
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The impact of automation on creative labor.
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Open-source movements in art and music software.
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Acoustics and Psychoacoustics
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The physics of sound in digital environments.
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How technology manipulates human perception of space and color.
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Computational Creativity
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Defining "creativity" in the age of machine learning.
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Collaborative models between humans and autonomous agents.
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