Call for papers/Topics

Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:

1. Music Technology and Sound Engineering

This area focuses on the technical side of sound creation, capturing, and manipulation.

  • Digital Audio Workstations (DAWs): Multi-track recording, MIDI sequencing, and automation.

  • Sound Synthesis: Subtractive, FM (Frequency Modulation), Granular, and Physical Modeling synthesis.

  • Audio Engineering: Microphone placement, signal flow, pre-amps, and mixing/mastering techniques.

  • Digital Signal Processing (DSP): Developing audio effects (reverb, delay, distortion) and spectral analysis.

  • Generative Music: Algorithmic composition, Markov chains, and AI-driven melody generation.

2. Digital and New Media Arts

This explores visual creativity powered by hardware and software.

  • Creative Coding: Using languages like Processing, OpenFrameworks, or P5.js to create visual art.

  • Generative Art: Systems-based art where the artist creates the "rules" and the computer generates the output.

  • Projection Mapping: Aligning digital projections with complex physical surfaces or architecture.

  • Digital Fabrication: 3D printing, CNC milling, and laser cutting for physical sculptures.

  • NFTs and Blockchain Art: Digital ownership, smart contracts, and decentralized galleries.

3. Interactive and Immersive Technology

This field deals with how the audience "experiences" art through participation.

  • Virtual & Augmented Reality (VR/AR): Immersive world-building and spatial storytelling.

  • Physical Computing: Using microcontrollers (Arduino, Raspberry Pi) and sensors to make art respond to touch, light, or movement.

  • Human-Computer Interaction (HCI): Designing intuitive interfaces for creative expression.

  • Installation Art: Site-specific works that utilize sound, light, and motion sensors.

  • Bio-Art: Using biological sensors (like heart rate or brain waves) to trigger artistic or musical events.

4. Technology in Performance

Focuses on how technology is used "live" on stage.

  • Live Coding: Writing code in real-time to generate music or visuals during a performance.

  • NIME (New Interfaces for Musical Expression): Inventing custom instruments, wearable controllers, and gesture-based triggers.

  • Live Looping & Sequencing: Building complex layers of sound in a live environment.

  • Audio-Visual (AV) Performance: Synchronizing live music with real-time reactive visuals.

  • Holographic & Virtual Performers: Using motion capture and 3D rendering for virtual avatars or stage effects.

5. Composition and Scoring for Media

The application of art and music technology in commercial and narrative industries.

  • Game Audio: Nonlinear scoring, procedural sound design, and implementation using engines like Unreal or Unity.

  • Film Scoring: Orchestration, MIDI mockups, and "syncing to picture."

  • Spatial Audio (Ambisonics): Mixing sound for 360-degree environments (Dolby Atmos, Binaural audio).

  • Sound Design for UI/UX: Creating functional sounds for apps, vehicles, and devices.

6. History, Theory, and Ethics

The critical study of how technology reshapes culture.

  • History of Electronic Music: From the Theremin and Musique Concrète to modern EDM.

  • Aesthetics of New Media: Digital vs. Analog, the "glitch" aesthetic, and post-humanism.

  • Ethics of AI in Art: Intellectual property, deepfakes, and the role of the "author" in machine-generated work.

  • Cyberculture: The impact of the internet and social media on artistic collaboration.