Call for papers/Topics

We invite submissions that explore the dynamic interplay between artistic expression, musical creation, and technological innovation. This conference seeks to foster interdisciplinary dialogue, showcase cutting-edge research, and inspire new forms of creative practice. We welcome proposals from artists, musicians, technologists, scholars, educators, and industry professionals.

Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields: 

I. Generative & Algorithmic Creativity

  • AI as Creative Partner:
    • Generative art: AI algorithms creating visual art, poetry, narratives, and choreography.
    • AI-assisted design tools for artists, graphic designers, and architects.
    • Ethical implications of AI-generated content (authorship, originality, intellectual property, deep fakes).
  • Algorithmic Composition & Performance:
    • AI and machine learning for music composition, improvisation, and sound design.
    • Automated music generation, interactive music systems, and real-time algorithmic performance.
    • Algorithms for synthesizing new timbres and sonic textures.
  • Creative Coding & Computational Arts:
    • Using programming languages (e.g., Processing, openFrameworks, Max/MSP, Pure Data, Unity, Unreal Engine) for artistic expression.
    • Data visualization as an art form.
    • Interactive installations and responsive environments driven by code.
    • Bio-inspired algorithms in art and music.

II. Immersive & Experiential Technologies

  • Extended Reality (XR) in Arts & Music:
    • Virtual Reality (VR) experiences for art exhibitions, virtual museums, and historical recreations.
    • Augmented Reality (AR) for interactive public art, enhanced live performances, and educational tools.
    • Mixed Reality (MR) for blending physical and digital realities in artistic installations.
    • Creating immersive narratives and interactive worlds in XR.
  • Spatial Audio & Immersive Soundscapes:
    • Designing and performing with multi-channel and ambisonic audio systems.
    • Creating virtual acoustic spaces and sonic environments.
    • Psychoacoustics and the perception of immersive sound.
  • Projection Mapping, Holography & Volumetric Capture:
    • Transforming architectural spaces with light and visuals.
    • Creating and performing with holographic projections and volumetric video.
    • The use of light and laser art in large-scale installations.

III. Human-Computer Interaction & Performance

  • New Musical Interfaces (NMIs) & Controllers:
    • Designing and building innovative controllers for music and sound (e.g., gestural interfaces, haptic feedback devices).
    • Bio-sensors and alternative input methods (e.g., brainwaves, muscle signals) for artistic expression.
    • Wearable technology for performance and interactive art.
  • Interactive Performance Systems:
    • Systems where audience interaction, performer movement, or environmental data influences the art/music in real-time.
    • Responsive stages and adaptive theatrical environments.
  • Robotics & Automation in Art & Performance:
    • Robots as performers, collaborators, or creators in live art, theater, and music.
    • Kinetic sculptures and automated artistic installations.
  • Brain-Computer Interfaces (BCI) for Artistic Expression:
    • Utilizing neural signals to control art, music, or interactive experiences.
    • Exploring the neurological basis of creativity and perception.

IV. Digital Preservation, Archiving & Emerging Ecosystems

  • Digital Cultural Heritage & Archiving Digital Art:
    • Strategies and challenges for preserving born-digital artworks, interactive installations, and electronic music.
    • 3D scanning, photogrammetry, and digital reconstruction for cultural heritage.
    • Virtual accessibility of heritage sites and archives.
  • Blockchain, NFTs & Decentralized Art Ecosystems:
    • The impact of Non-Fungible Tokens (NFTs) on art ownership, provenance, and artist royalties.
    • New economic models for creators in decentralized environments.
    • Smart contracts for artistic collaborations and distribution.
  • Metadata, Curation & Discovery in Digital Arts:
    • Strategies for cataloging, describing, and making digital art and music discoverable.
    • The role of curators in a rapidly expanding digital art landscape.

V. Socio-Cultural Impact & Ethics

  • Accessibility & Inclusion through Technology:
    • Technology enabling artistic creation and consumption for diverse abilities and marginalized communities.
    • Breaking down barriers to participation in the arts through digital tools.
  • Copyright, Ownership & Intellectual Property in the Digital Age:
    • Legal and ethical challenges with AI-generated content, sampling, and digital distribution.
    • Fair compensation models for artists and musicians in the streaming era.
  • The Future of Creative Professions:
    • How automation and AI impact the roles of artists, musicians, composers, and performers.
    • New career paths and skillsets in the creative tech sector.
  • Digital Divide, Equity & Cultural Colonialism:
    • Addressing disparities in access to technology and its implications for diverse cultural expressions.
    • Decolonizing technology in arts and music.
  • Art as Social Commentary on Technology:
    • Artists exploring the ethical, social, and psychological impacts of technology through their work.
    • Critical perspectives on surveillance, privacy, and digital manipulation in art.

VI. Education & Pedagogy

  • Teaching Creative Technologies:
    • Curriculum development for interdisciplinary programs in art, music, and technology.
    • New pedagogical approaches to foster computational creativity and artistic innovation.
  • Technology for Arts Education:
    • Interactive learning tools, online platforms, virtual studios, and immersive learning experiences for art and music.
    • Gamification in arts education.
  • Fostering Digital Literacy and Media Arts Fluency:
    • Equipping students with skills to critically engage with and create digital art and music.

VII. Specific Applications & Case Studies

  • Gaming and Interactive Entertainment as Art:
    • Video games as an evolving art form, interactive storytelling, and immersive world-building.
    • Sound design and music composition for interactive media.
  • Sound Art & Acoustic Ecology:
    • Exploring urban soundscapes, environmental sounds, and bioacoustics through technological means.
    • Sonification of data for artistic and scientific purposes.
  • Fashion, Wearable Technology & Art:
    • Smart textiles, interactive garments, and their artistic and performance applications.
  • Film, Animation & Visual Effects:
    • Cutting-edge techniques in digital cinema, animation, and real-time rendering for artistic expression.